How to Change a Project to use the Engine Source Code

It is sometimes desirable to change an existing Unreal Engine project to use the engine source code to:

  • gain access to more build configurations, such as debug versions of engine code
  • to customize the engine code

To make the change you need to:

  • download a version of the engine code, following the instructions in BuildFromSource.html to select a branch and build it
  • register your source build so that it appears as an option when you right-click a .uproject file. To do this use Explorer to locate and execute this file under your source build directory:

.\Engine\Binaries\Win64\UnrealVersionSelector-Win64-Shipping.exe

  • right-click you game project .uproject file and select the source build engine:

offset

  • changing to the source build will automatically regenerate the .sln file

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