How to Change a Project to use the Engine Source Code
It is sometimes desirable to change an existing Unreal Engine project to use the engine source code to:
- gain access to more build configurations, such as debug versions of engine code
- to customize the engine code
To make the change you need to:
- download a version of the engine code, following the instructions in BuildFromSource.html to select a branch and build it
- register your source build so that it appears as an option when you right-click a .uproject file. To do this use Explorer to locate and execute this file under your source build directory:
.\Engine\Binaries\Win64\UnrealVersionSelector-Win64-Shipping.exe
- right-click you game project .uproject file and select the source build engine:
- changing to the source build will automatically regenerate the .sln file
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