Optimization Part 4 - Adding Task Data to Traces
In Part 3 we used Unreal Insights to sample performance data and display it like this:
In Part 3 we used Unreal Insights to sample performance data and display it like this:
In Part 2 we made a test environment and look at stats usage. Here we use Unreal Insights to determine what specifically is making the project run slow.
This page describes a simple test project which can be used to experiment with optimization in Unreal Engine. The test project is created based on the Game | Third Person | C++ project including the starter content.
This article explores project build configurations.
This is the first of a series of articles about the Unreal Mass framework.