Unreal Esoterica [optimization]

Optimization Part 4
Adding Task Data to Traces

Adding Task Data to Traces to relate tasks executing across multiple threads

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Optimization Part 3
Using Unreal Insights

Using Unreal Insights to see why the test project is (intentionally) so slow

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Optimization Part 2
A Simple Test Program

Making a simple test project which needs optimizing

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Making an AI Controller and Behavior Tree in C++

This shows an example AI controller and behaviour tree entirely in C++

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Optimization Part 1
Build Configurations

Available build configurations with and without the engine source

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Mass - Cache Concepts

Why Mass is a good idea, or a quick background on CPU memory caching

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